Current Projects

UE4 Development (Epic games, 2015 - Present)

We currently add and support many feature on UE4 engine and internal games.

  • FBX asset import/export pipeline
  • FBX full scene import/export
  • Texture streaming
  • Landscape/foliage
  • PBR lighting
  • Mesh features: Geometry, LODs, Morph, ...
  • DirectX 12 and multi GPU
  • Many other features
  • Bug fixing
  • Support games: Fortnite, Paragon, Unreal Tournament, ...

Trafic system (SimLeader, 2016 - Present)

We create a full trafic system for simulation. Using Unity

  • Car AI that follow the circulation rules
  • Network support for server/clients architecture
  • Runtime optimisation to increase the number of AI vehicules
  • Emergency vehicule behavior, the trafic try to make space to let the emergency vehicule pass
  • Human controlled vehicule (clients) can navigate in the trafic
  • Pedestrian AI that can interact with the trafic system and navigate on the side walk
  • Pedestrian AI agenda to simulate real life apointment and displacemnt in a city

Past Projects

Game port, Nintendo Switch platform (Spearhead Games, 2018)

We port Omensigh game for Nintendo Switch platform.

  • Integrate some of the latest UE4 engine features into the Omensigh game engine.
  • Increase the performance of the game with data or code fixes
  • Fix console bugs and TRCs

Game development support (Spearhead Games, 2017 - 2018)

We work on Omensigh game. The goal is to help fixing all the bugs to help the release. Using UE4

  • Fix logic bugs in code and in blueprint.
  • Fix differents consoles bugs and TRCs

Ace Game network support (Spearhead Games, 2015)

We develop some network code to fix a "hockey kind" game. Using UE3.

  • Fix the network to insure proper synchronization of the puck
  • Fix many bug to help ship the game